#pragma once
#include "AirCraft.h"

class SDLApp
{
public:
	SDLApp();
	~SDLApp();

	int Init(int nWidth, int nHeight);
	void Uninit();

	void Run();
private:
	SDL_Window* m_pWindow = nullptr;
	SDL_Renderer* m_pRender = nullptr;

	AirCraft* m_pAirCraft = nullptr;
};

